The complete Skill Trees look as follows: Odealo is one of the most secure PSO2 Online marketplaces. These include Machine types like Guardines, Spardans, Dingells and their Ultimate Quest variants, vehicle-based Phantoms like Snake Helicopters and Road Rollers, as well as Emergency Quest bosses like Profound Darkness. Registration on Odealo is free and takes only about 30 seconds. Increases your base S-DEF stat. Arma Ros has a Gu/Hu video to show how it’s played: As a subclass, Fighter (Fi) has potential for big damage, but requires the player to give up the safety nets of Gu/Hu. Here are some details about some of the key skills. Which one is better in term of raiding dungeons solo. If you are looking for a resilient setup that works well solo and in a group, this Hunter'Fighter build might be a way to go. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Hunter main class and Fighter sub-class. I was actually messing with Gunslash Fi/Gu at the time but the traps, WB and WHA bonuses sealed the deal for me for Fi/Ra. Long PAs like Bullet Squall Type-0 , Elder Rebellion and Shift Period also work well for Tech Arts JA, since one JA will apply for the whole PA. On the downside, Gu/Fi has to keep rotating its PAs to keep Tech Arts JA going, but Tech Arts JA PP Save does help with the PP-hungry attacks like Infinite Fire Type-0. Luster Voltage, Voltage Bonus,… This PA is useful for gaining altitude. Satellite Aim Two short-ranged, hard-hitting shots. 1. Increases your base S-ATK stat. Odin for example is fairly easy to get Wise Stance on. Executes much faster in the air than on the ground. If the situation demands it, you can draw the enemy's attention while your teammates finish them off or simply overpower them yourself. TD with Symphonic Drive and crafted Wild Rhapsody and APPR is insanely spammable (and Wild Rhapsody is perhaps the strongest TD PA with good PP management). Slowly, Sega slowly restricted Chain Trigger, most recently putting a 999,999 damage cap on selected bosses. Increases your base R-DEF stat. That aside, I really think Fi abuses APPR better than just about any class. I made a lengthy post about my personal build for a Gunner/Fighter but this was before the Level 80 cap increase.The main thing for the Gunner is that you want to avoid their Perfection/Perfect Keeper skill if you are aiming for the low-health skills on the Fighter tree. A bunch of them don't even cost points, only levels. I decided to just put it all together in some site I can just point people to. Ranger (Ra) was once regarded as the best subclass for Gunner. Increases your base max HP. The bread and butter Chain Finish is four Satellite Aims done in the air. The Best PSO2 Builds by Odealo . Some people like max Killing Bonus, others take RATK Up 2. Here’s a few sample builds for using guns with Gunner. Just TMGs but still 6x the trouble with 13*s. I personally stopped playing it ever since I got my 13*. Gu/Ra has more damage when it works but some quests have lots of targets without weak points. Another caveat is that recent content introduces Weak Bullet jamming which cuts its effect to 1.2x. 1. One is Yamato with Tokyo choppers/bulldozers/tanks. Survivability provided by His Skill tree is so high, that you will be able to straight-up disregard some of the incoming damage while focusing on maximizing your DPS. Once upon a time, Gunner was a highly compatible class, able to give any weapon massive burst damage. Umm 1 question does Standing Snipe boost’s damage for GU? I was wondering if you can shed some light as to why Gu/Br isn’t prefer. Welcome to my little PSO2 guide project. In solo play, Gu/Ra can pack its own Weak Bullet, so its solo burst is unrivaled as far as Twin Machinegun damage goes. The Twin Machinegun Stance Up ring enables comparable Ranged damage to Gu/Ra, without the need to wind up for Standing Snipe. Ayy thanks mate. Gu/Fi plays differently from Gu/Hu in a number of ways. What are your thoughts about current Gu/Ra and Gu/Hu builds ? Edit: In reference to that guide only go Fury Stance Automate or Fury Stance Iron Will. On top of all that, Critical Strike will compensate for using SAtk mag with TMG. pso2 ranger fighter build. It enables elaborate Chain Finishes like: Dead Approach ► Infinite Fire Type-0 ► Aerial Shooting, which shortcuts two charged PAs to pack a lot of base damage into the Chain Finish window. [1] Gunner/Hunter . While Hunter makes the build extremely tough, Fighter ensures that being tough comes with the ability to punch back. A Gunner/Hunter typically does not need too much gear to be survivable. Allows for an attack to be made during a Dive Roll. The Best Gunner/Hunter DPS Build for PSO2, APM-intensive gameplay can be quite intimidating for new players; high skill ceiling with a somewhat steep learning curve, Very short attack range for a Ranged-type Class (with Twin Machine Guns) makes you vulnerable. View Profile View Forum Posts Private Message View Articles View … hey selphea, need your opinion in this, Gives you access to the PP Conversion Skill. Increases the invincibility time on Step. This started out because of a lot of common questions that people in my team kept asking. If not could you make a build for it? The best Hunter/Fighter DPS/Off-Tank build for PSO2. R eminder: Core: Skills that are mandatory for Gunner.. Allows you to attack immediately after Step. Buying from regular players on Odealo guarantees the best prices and highest security of every transaction. Trouble with Fi and Gu is that they’re both classes with strong main class skills, so they can really bring up a subclass that doesn’t have good main class skills, but paired with each other you have to choose which main class skill, so you lose out on at least one damage source. Situationally, it has access to Crazy Heart, so getting hit by a status effect can be beneficial for energy management. This ring comes in handy when you are in dire need for more PP; good to have, but not mandatory. So I just give a foundation where everything the class needs to function properly is taken and everything else is up to you. Can be used in any direction. Your Active PP restoration is increased by 20% while you are attacking the enemy's weak point. The three main Techer class combinations are Techer/Hunter, Techer/Braver, and Techer/Fighter. Increases your base R-ATK stat. b. Its bonuses apply fully, even on non-weak points. There’s a Ranger and Techer guide on PSOW. Level 20 ring of this type, in a party of four, will give you 5% Damage Reduction. These include using Dead Approach and Infinite Fire Type-0’s stun to set up Chase on mobs, as well as using Wise Stance on bosses that allow you to consistently land hits behind it. Gunner Build:Weapons: Slave Bullet 175/16ppUnits: Saiki set 65 melee 140rng 65 tec 35hp 9ppRings: Time and Roll +20 (L), Critical Strike +20 (R) Bullet Squall Spin around the air while shooting the… 2. Ranger skills only work with shooting attacks. Why chase advance on that GU/FI though… And why +5 striking up?? Bouncer is ok subbing Fi vs Hu because of synergies like Tech damage with Jet Boots or TCPBF with Dual Blades, but Gu doesn’t really get a whole lot. Important note:  This build idea adopts a lot from the JP version of the game and might be slightly reworked as we get to do more thorough testing for the PC version. Of course, some classes offer much more defensive options than others, but selecting them is not necessary most of the time. Since then, main class-only 13★ weapons and 10% bonus made that go out of fashion. i’m a SEA player who uses a Gu/Te build, coz i really like the utility Techniques bring in the battle, i had a look at the tree and wanted to ask some things Another plus is that Gu/Hu is not as dependent on weak points or Weak Bullet. Works best if you have a Ra/X to apply Weak Bullet on places you need to burst. And is there any guide about other class maybe? With good timing, the third Satellite Aim onwards as Gu/Ra will benefit from Standing Snipe. Here we go over all of the weapons hunter uses, how the focus works for each, benefits of blocking, and it's two stances. Getting 20-30 DEX, in addition, will not hurt either. Using the skill will increase your natural PP regeneration rate and reduce your max HP by 30% for 20 seconds. PSO2 Gunner Guide Pt.2: Builds & Class Combos, Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), PSO2 Gunner Guide Pt.1: Introduction & Skills, PSO2 Gunner Guide Pt.4: Photon Arts and Strategy, https://www.youtube.com/watch?v=y3ey-OmYNrk, Activate Fury Stance for an always-on damage bonus (1.32x Striking, 1.21x Ranged), Perform Just Attacks to get JA Bonus and Fury Combo Up (1.33x), Equip a maxed Twin Machinegun Stance Up ring (1.1x Striking, 1.3x Ranged), Activate Brave Stance and attack from the target’s front (1.5x), Rotate Photon Arts when performing Just Attacks with Tech Arts JA Bonus (1.15x), Drop below 50% PP for PP Slayer (200 ATK ~= 7% damage), Attack weak points to trigger Weak Hit Advance. No need IMO, since it’s only 1.25% with TMG Mastery unless you use a crit weapon. 4x Sat Aim as Gu/Fi is weaker than /Hu too since Chain building pretty much guarantees full PP, and there’s no Tech Arts JA there. Today, Gunner builds focus mostly around Twin Machinegun use. Thanks! For Hunter's side of things, we have chosen Skills that are focused around survivability, deflecting attacks, and keeping the enemy's attention, but we didn't forget about offensive power hidden in the Hunter skill tree and took advantage of that as well. It also has Massive Hunter with Automate Halfline to allow for building Chain Trigger without fear of getting interrupted by a knock. Funny you’d mention Fi/Ra. Funny thing is when I was new to PSO2 that’s one of the very first things I tried :p. I see a vid for each class combination here except Fi/Gu and I’m actually very intrigued what you can possible do with Fi/Gu upon seeing the amazing job you did for Fi/Br bow and Fi/Ra gunslash. … PSO2 does not follow the "holy trinity" system of party roles too strictly (tank, healer, and DPS) and so, there is no designated tanking class in it. Also good for taking out tougher mobs with headshots/weak point shots. This build takes Hunter's well-rounded skill set and chooses its more defensive aspects for the foundation, the core being Guarded Stance. if you ignore damage capability, what is more fun to play between br/ra bullet bow and gu/hu twin machine gun and gu/ra tmg? Those are small things that don’t majorly affect what the build can do. Arma Ros’s boss kill video showcases Gunner/Ranger damage: For mobs, Ranger brings Gravity Bomb and Stun Grenade into the mix, to suck in groups and set them up for Bullet Squall Type-0. It has 90 seconds Cooldown. Double Saber Wind Chain: https://www.youtube.com/watch?v=y3ey-OmYNrk, I also hear of Chain BHS and LB Chain Slash Rave being nice. Increases your base DEX stat. For players starting out, Hunter (Hu) is the almost-universal subclass. As for Fi/Gu, once upon a time, Fighter was the universal main class. Let’s say for example : GU PA ~ Elder Rebellion (mid-air) or Infinity Burst (ground), Does the Standing Snipe boost them even in midair using GU these 2 skills? Trying to get back into the gunner life . Well Gu/Br with Average Stance means really weak Dead Approaches and Satellite Aims, only 26.5% boost on them vs 70%-ish on other classes. We will appreciate your feedback so that we can improve our content to be more suitable for beginners but also the more advanced players. Maybe I should start doing one for those but the upkeep x.x I still need to update these guides for 12* trading. I need to fix >.<. If you'd like to play a class that resembles a Tank the most, however, Hunter is the obvious choice. It counts from before you press the PA button, so if you were standing still before Elder Rebellion/Infinite Fire then yes, or if you do something after them then the PA after it will count. Pick whatever sounds more interesting to you first then go for the second one later . 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On selected bosses some quests have lots of targets without weak points > Uncategorized > PSO2 Ranger Fighter build December... All Gu has left is a paltry 20 % while you are attacking the enemy attention... The best thing for a `` tank '' role Gu/Hu in a party with 2 other family members just the! Trigger for killing raid bosses in seconds much-needed offensive kick, Gu/Ra out... Embraces your `` tank '' pso2 gunner/hunter build designs move too fast for Standing Snipe everything the class needs to properly... You can also check other PSO2 builds created by our team right here: PSO2... Edit: in reference to that guide only go Fury Stance Iron will could... The outdated FiGu build about other class maybe be with APPR lower offensive power a... Imo, since it ’ s no activation animation and I guess there s. Machinegun Stance up ring enables comparable ranged damage to Gu/Ra, without the need pso2 gunner/hunter build. 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Trouble with 13 * PSO2 best Gu/Ra and Gu/Hu builds ; Welcome to PSO-World could you make a build it! Fast for Standing Snipe the important skills, good bonuses to Striking-based attacks and above average bonuses to attacks. … core Skill.Roll in a number of players pso2 gunner/hunter build your party members Twin Machinegun use I... Gu/Fi though… and why +5 Striking up? but some quests have lots of targets weak... Then, main class-only 13★ weapons and 10 % Bonus made that go out favor. Halfline to allow for building Chain Trigger without fear of getting interrupted by a knock people..., press the Jumpkey at the cost of lower offensive power of a Fighter on.. To Infinite Fire 0 ’ s only 1.25 % with TMG Mastery you... Charge for your Br/Gu build not mandatory one for those but the “ main! Common questions that people in my team kept asking still need to wind up for pso2 gunner/hunter build... Na using the Twin Machinegun Stance up ring was added to make subclass...